Exemple #1
0
        private static void HandlePlayerUpdate(NetworkMessage msg)
        {
            MsgPlayerUpdateBase upd = msg as MsgPlayerUpdateBase;

            WriteLine("MsgPlayerUpdate " + upd.CodeAbreviation.ToString() + String.Format(" From {0} {1}", upd.PlayerID, upd.Status));
            WriteLine(String.Format("\tPosition = X{0} Y{1} Z{2}", upd.Position.X, upd.Position.Y, upd.Position.Z));
            WriteLine(String.Format("\tVelocity = X{0} Y{1} Z{2}", upd.Velocity.X, upd.Velocity.Y, upd.Velocity.Z));
        }
Exemple #2
0
        public void HandlePlayerUpdate(NetworkMessage msg)
        {
            MsgPlayerUpdateBase upd = msg as MsgPlayerUpdateBase;
            Player player           = GetPlayerByID(upd.PlayerID);

            if (player == null)
            {
                return;
            }

            player.LastUpdate = upd;
            if (PlayerStateUpdated != null)
            {
                PlayerStateUpdated.Invoke(this, player);
            }
        }
Exemple #3
0
        public void PlayerUpdate(ServerPlayer player, MsgPlayerUpdateBase updMessage)
        {
            if (updMessage == null)
            {
                return;
            }

            player.Info.LastSentUpdate.TimeStamp       = GameTime.Now;
            player.Info.LastSentUpdate.Position        = updMessage.Position;
            player.Info.LastSentUpdate.Azimuth         = updMessage.Azimuth;
            player.Info.LastSentUpdate.AngularVelocity = updMessage.AngularVelocity;
            player.Info.LastSentUpdate.Velocity        = updMessage.Velocity;

            SendToAll(updMessage, updMessage.FromUDP);

            Flags.DoPlayerFlagChecks(player);
        }