private void CupEnd() // * CupEnd: all rounds in a Cup have been played, determine victor and go to win screen. Save stats. { if (m_cupData != null) { m_cupData.CompleteCup(); Debug.Log("Ultimate Victory goes to: Player " + m_cupData.cupWinner.playerID.ToString()); SaveCup(); ChangeCupState(CupState.Idle); //! Change This once levels are actually implemented SceneManager.instance.ChangeScene(scn_CupEnd); } }