private void CupEnd() // * CupEnd: all rounds in a Cup have been played, determine victor and go to win screen. Save stats.
 {
     if (m_cupData != null)
     {
         m_cupData.CompleteCup();
         Debug.Log("Ultimate Victory goes to: Player " + m_cupData.cupWinner.playerID.ToString());
         SaveCup();
         ChangeCupState(CupState.Idle);
         //! Change This once levels are actually implemented
         SceneManager.instance.ChangeScene(scn_CupEnd);
     }
 }