private void CreateSave()
        {
            //Create cupSave
            CupData cupSave = new CupData("SAVE", m_numberOfRounds, m_playersInCup);

            m_cupData = cupSave;

            if (saveCup)
            {
                //Get Folder Path
                // ! Change to Application.persistentDataPath for final build and update variables in Inspector
                string path = Application.dataPath + m_cupSavePath;

                //Assign Cup ID - dynamic so that it will be 'Cup 1', 'Cup 2', and so on
                m_cupID = (Directory.GetFiles(path, "*.json").Length + 1).ToString();

                //Update Path and set m_cupFilePath
                path          = path + m_cupSaveFileName + " " + m_cupID + ".json";
                m_cupFilePath = path;

                m_cupData.cupID = m_cupID;

                Debug.Log(path);
                //Save
                SaveCup(cupSave, path);
            }
        }
        private void SaveCup(CupData cupDataToSave, string path)
        {
            if (saveCup)
            {
                //Convert CupSave to JSON
                string saveContent = JsonUtility.ToJson(cupDataToSave, true);

                //Write to Path
                File.WriteAllText(path, saveContent);
            }
        }
        private void LoadCup(string cupID)
        {
            if (saveCup)
            {
                // ! Change to Application.persistentDataPath for final build and update variables in Inspector
                string path = Application.dataPath + m_cupSavePath;

                //Technically the direct file path is already saved in m_cupFilePath, but this is practice to find it by just ID and folder path
                //Find the file by its cupID
                DirectoryInfo directory = new DirectoryInfo(path);
                FileInfo[]    fileInfo  = directory.GetFiles("*.json");
                foreach (FileInfo file in fileInfo)
                {
                    if (file.Name.Contains(cupID))
                    {
                        path = path + file.Name;
                    }
                }

                string data = File.ReadAllText(path);
                m_cupData = JsonUtility.FromJson <CupData>(data);
            }
        }
 private void UnloadCupData()
 {
     m_cupData = null;
 }