/// <summary> /// /// </summary> private void AddGameObject(GameObject gameObject, string type) { if (gameObject == null) { switch (type.ToLower()) { case "empty": gameObject = new GameObject(); gameObject.Name = "Empty Game Object"; break; case "sprite": gameObject = new Sprite(); gameObject.Name = "Sprite Game Object"; break; case "animatedsprite": gameObject = new AnimatedSprite(); gameObject.Name = "Animated Sprite Game Object"; break; case "audio": gameObject = new AudioObject(); gameObject.Name = "Audio Game Object"; break; case "tileset": gameObject = new Tileset(); gameObject.Name = "Tileset Game Object"; break; case "bmfont": gameObject = new BMFont(); gameObject.Name = "Bitmap Font Object"; break; } } else { gameObject.Initialize(); } if (SelectedNode.Tag is Layer) { Layer layer = (Layer)SelectedNode.Tag; layer.GameObjects.Add(gameObject); } else if (SelectedNode.Tag is GameObject) { GameObject _gameObject = (GameObject)SelectedNode.Tag; _gameObject.Children.Add(gameObject); } if (gameObject != null) { TreeNode node = AddNode(SelectedNode, gameObject, GameObjectImageIndex(gameObject)); node.ContextMenuStrip = objectContextMenuStrip; EditorHandler.SelectedGameObjects = new List<GameObject>(); EditorHandler.SelectedGameObjects.Add(gameObject); } }
/// <summary> /// /// </summary> /// <param name="change"></param> /// <param name="element"></param> public TilesetCommand(Tile[,] change, Tile[,] before, Tileset element) { _change = change; _element = element; _beforeChange = before; }
internal void AddGameObject(GameObject gameObject, string type, bool autoselect = true) { if (gameObject == null) { switch (type.ToLower()) { case "empty": gameObject = new GameObject(); gameObject.Name = "Empty Game Object"; break; case "sprite": gameObject = new Sprite(); gameObject.Name = "Sprite Game Object"; break; case "animatedsprite": gameObject = new AnimatedSprite(); gameObject.Name = "Animated Sprite Game Object"; break; case "audio": gameObject = new AudioObject(); gameObject.Name = "Audio Game Object"; break; case "tileset": gameObject = new Tileset(); gameObject.Name = "Tileset Game Object"; break; case "bmfont": gameObject = new BMFont(); gameObject.Name = "Bitmap Font Object"; break; case "particleemitter": gameObject = new ParticleEmitter(); gameObject.Name = "Particle Emitter Object"; break; } } else { gameObject.Initialize(); } if (SelectedItem == null) { SceneManager.ActiveScene.GameObjects.Add(gameObject); } else { GameObject _gameObject = (GameObject)(SelectedItem as DragDropTreeViewItem).Tag; _gameObject.Children.Add(gameObject); } if (gameObject != null) { DragDropTreeViewItem node = AddNode(SelectedItem as DragDropTreeViewItem, gameObject, GameObjectImageSource(gameObject)); node.ContextMenu = contextMenu; // AddNodes(gameObject); //node.IsSelected = true; AttachChildren(node); //foreach (GameObject _obj in gameObject.Children) // AddGameObject(_obj, string.Empty); if (autoselect) { EditorHandler.SelectedGameObjects = new List<GameObject>(); EditorHandler.SelectedGameObjects.Add(gameObject); } } }
internal void AddGameObject(GameObject gameObject, string type, bool autoselect = true, bool addToSelectedParent = false, bool expand = false) { if (gameObject == null) { switch (type.ToLower()) { case "empty": gameObject = new GameObject(); gameObject.Name = "Empty Game Object"; break; case "sprite": gameObject = new Sprite(); gameObject.Name = "Sprite Game Object"; break; case "animatedsprite": gameObject = new AnimatedSprite(); gameObject.Name = "Animated Sprite Game Object"; break; case "audio": gameObject = new AudioObject(); gameObject.Name = "Audio Game Object"; break; case "tileset": gameObject = new Tileset(); gameObject.Name = "Tileset Game Object"; break; case "bmfont": gameObject = new BMFont(); gameObject.Name = "Bitmap Font Object"; break; case "particleemitter": gameObject = new ParticleEmitter(); gameObject.Name = "Particle Emitter Object"; break; } } else { gameObject.Initialize(); } if (SelectedItem == null) { SceneManager.ActiveScene.GameObjects.Add(gameObject); } else { if (addToSelectedParent) { GameObject _gameObject = (GameObject)(SelectedItem as DragDropTreeViewItem).Tag; if (_gameObject.Transform.Parent == null) SceneManager.ActiveScene.GameObjects.Add(gameObject); else _gameObject.Transform.Parent.GameObject.Children.Add(gameObject); } else { GameObject _gameObject = (GameObject)(SelectedItem as DragDropTreeViewItem).Tag; _gameObject.Children.Add(gameObject); } } if (gameObject != null) { DragDropTreeViewItem _parent = SelectedItem as DragDropTreeViewItem; if (addToSelectedParent) { var tmp = EditorUtils.FindVisualParent<DragDropTreeViewItem>(_parent); if (tmp != null) _parent = tmp; else _parent = null; } DragDropTreeViewItem node = AddNode(_parent, gameObject, GameObjectImageSource(gameObject)); if (_parent != null && expand) { //_parent.ExpandSubtree(); _parent.IsExpanded = true; } node.ContextMenu = contextMenu; // AddNodes(gameObject); //node.IsSelected = true; AttachChildren(node); //foreach (GameObject _obj in gameObject.Children) // AddGameObject(_obj, string.Empty); if (autoselect) { node.IsSelected = true; EditorHandler.SelectedGameObjects = new List<GameObject>(); EditorHandler.SelectedGameObjects.Add(gameObject); } } }
private void TryAdd() { try { string name = (nameTextBox.Text.Trim().Equals(string.Empty) ? "New Game Object" : nameTextBox.Text); GameObject obj = new GameObject(); switch (itemListBox.SelectedIndex) { case 1: obj = new Sprite(); break; case 2: obj = new AnimatedSprite(); break; case 3: obj = new Tileset(); break; case 4: obj = new AudioObject(); break; case 5: obj = new BMFont(); break; case 6: obj = new ParticleEmitter(); break; } obj.Name = name; DragDropTreeViewItem insertedItem; if (addToSelectedCheckBox.IsChecked == true) { if (targetObject == null) SceneManager.ActiveScene.GameObjects.Add(obj); else targetObject.Children.Add(obj); insertedItem = EditorHandler.SceneTreeView.AddNode(target as DragDropTreeViewItem, obj, EditorHandler.SceneTreeView.GameObjectImageSource(obj)); } else { SceneManager.ActiveScene.GameObjects.Add(obj); insertedItem = EditorHandler.SceneTreeView.AddNode(null, obj, EditorHandler.SceneTreeView.GameObjectImageSource(obj)); } EditorHandler.SelectedGameObjects.Clear(); EditorHandler.SelectedGameObjects.Add(obj); EditorHandler.ChangeSelectedObjects(); this.Close(); } catch (System.Exception ex) { MessageBox.Show(ex.Message, "Error!", MessageBoxButton.OK, MessageBoxImage.Error); } }