void Start() { //assigns the variables to their associated components of gameObjects. BackToDeck = GameObject.Find("BackToDeckBuild").GetComponent <Button> (); gamehandling = GameObject.Find("GameHandler").GetComponent <GameHandling> (); //allows execution of tasks upon tapping of the button. BackToDeck.onClick.AddListener(TaskOnClick); }
void Start() { //finds the object with GameHandling.cs attached gamehandling = GameObject.Find("GameHandler").GetComponent <GameHandling> (); //finds the button UseAllCards = GameObject.Find("UseAllCards").GetComponent <Button> (); //allows tasks to execute from the TaskOnClick void upon tapping the button. UseAllCards.onClick.AddListener(TaskOnClick); //fills the array with all the sprites in the Resources folder. cardsToUse = Resources.LoadAll <Sprite> (""); }
public override void OnInspectorGUI() { DrawDefaultInspector(); GameHandling gs = (GameHandling)target; GUILayout.Space(20); if (GUILayout.Button("Restart Game", buttonOption)) { gs.RestartGame(); } GUILayout.Space(20); if (GUILayout.Button("Spwan Patch", buttonOption)) { gs.spawnAPatch(); } }
void Start() { NextRoundButton = GameObject.Find("NextRound").GetComponent <Button>(); gamehandling = GameObject.Find("GameHandler").GetComponent <GameHandling> (); NextRoundButton.onClick.AddListener(TaskOnClick); }