public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._Guid); stream.Serialize(ref this._IsDestroyed); stream.Serialize(ref this._IsDeactivated); }
public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._WeaponClassName); stream.Serialize(ref this._WeaponModClassNames); }
public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._Id); stream.Serialize(ref this._Strength); }
public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._Name); stream.Serialize(ref this._Value); }