Exemple #1
0
        private void SetNewMesh(GeneratedRect targetRect, Mesh newMesh)
        {
            MeshFilter meshFilter = targetRect.GetComponent <MeshFilter>();

            if (meshFilter != null)
            {
                Undo.RecordObject(meshFilter, "MeshFilter mesh change");
                meshFilter.mesh = newMesh;
            }
        }
Exemple #2
0
        private void AdaptCollider(GeneratedRect targetRect, RectMeshGenerator meshGenerator)
        {
            BoxCollider col = targetRect.GetComponent <BoxCollider>();

            if (col != null)
            {
                Undo.RecordObject(col, "Collider bounds change");
                meshGenerator.AssignRectVariables(col);
                meshGenerator.AdjustCollider(col, heightProperty.floatValue);
            }
        }
Exemple #3
0
        private void RecreateRectAndSetColliderCenter(GeneratedRect targetRect)
        {
            RecreateRect(targetRect);

            BoxCollider col = targetRect.GetComponent <BoxCollider>();

            if (col != null)
            {
                targetRect.ColliderCenter = col.transform.TransformPoint(col.center);
            }
        }
Exemple #4
0
        private void ResizeToColliderBounds(GeneratedRect targetRect)
        {
            BoxCollider col = targetRect.GetComponent <BoxCollider>();

            if (col != null)
            {
                Vector3 newCenter = col.transform.TransformPoint(col.center);
                xProperty.floatValue      = col.size.x;
                zProperty.floatValue      = col.size.z;
                heightProperty.floatValue = col.size.y;
                RecreateRect(targetRect);
                targetRect.MoveToColliderCenter(newCenter);
            }
        }