Exemple #1
0
        /// <summary>
        /// Is used, when the Cuboid is generated the first time
        /// </summary>
        public void CreateNewObject()
        {
            GameObject newObj = new GameObject();

            newObj.name = "Rect";
            Undo.RegisterCreatedObjectUndo(newObj, "Created Rect");

            BoxCollider col = AddCollider(newObj);

            AddGeneratedRect(newObj);
            AssignRectVariables(col);

            AddMeshFilter(newObj);
            lastCreatedRect.AddMaterial(newObj);
        }