/// <summary> /// Attachs to chunk. /// </summary> /// <param name="chunk">Chunk.</param> public virtual void AttachToChunk(WorldTubeChunk chunk) { this._passByPlayed = false; this._cachedTransform.parent = chunk.transform; this._cachedTransform.localPosition = Vector3.zero; float rndRot = Random.Range(0.0f, 360.0f); this._cachedTransform.eulerAngles = new Vector3(this._cachedTransform.eulerAngles.x, this._cachedTransform.eulerAngles.y, rndRot); }
/// <summary> /// Attachs to chunk. /// </summary> /// <param name="chunk">Chunk.</param> public override void AttachToChunk(WorldTubeChunk chunk) { base.AttachToChunk(chunk); //Set a random steelbar to a random local rotation this._randomSteelbar = Random.Range(0, Steelbars.Length); float rotationZ = Random.Range(0.0f, 360.0f); this._cachedSteelbarRotZ = this.Steelbars[this._randomSteelbar].localEulerAngles.z; this.Steelbars[this._randomSteelbar].localEulerAngles = new Vector3(0, 0, rotationZ); }
/// <summary> /// Attachs to chunk. /// </summary> /// <param name="chunk">Chunk.</param> public override void AttachToChunk(WorldTubeChunk chunk) { base.AttachToChunk(chunk); //Set random local rotation for each generator foreach(Transform generator in Generators) { float rndRotZ = Random.Range(0.0f, 360.0f); generator.RotateAround(Vector3.zero, Vector3.forward, rndRotZ); } }
/// <summary> /// Attachs to chunk. /// </summary> /// <param name="chunk">Chunk.</param> public override void AttachToChunk(WorldTubeChunk chunk) { base.AttachToChunk(chunk); //Set random local rotation for each laser foreach(Transform laser in Lasers) { float rndRotZ = Random.Range(0.0f, 360.0f); laser.localEulerAngles = new Vector3(0,0, rndRotZ); } this.audio.Play(); }