private void CreateBag() { var objres = ResourceManager.PrepareResourceSync <GameObject>("UI/BackPack.prefab"); var obj = Instantiate(objres) as GameObject; if (null != BackPackRoot && obj != null) { var objTransform = obj.transform; //objTransform.parent = BackPackRoot; objTransform.SetParentEX(BackPackRoot); objTransform.localScale = Vector3.one; objTransform.localPosition = Vector3.zero; obj.SetActive(true); backPack = obj.GetComponent <BagFrame>(); // if (backPack) // { // backPack.AddBindEvent(); // } } }