Exemple #1
0
        public static void Stop()
        {
            ServerSend.DisconnectClients("sending disconnect to clients");

            if (tcpListener != null)
            {
                tcpListener.Stop();
            }
            if (udpListener != null)
            {
                udpListener.Close();
            }

            foreach (GameObject player in GameObject.FindGameObjectsWithTag("ServerPlayer"))
            {
                GameObject.Destroy(player);
            }

            packetHandlers.Clear();
            clients.Clear();
        }