Exemple #1
0
        public static void HandleUpgradeBuilding(int fromClient, Packet packet)
        {
            int clientIDCheck = packet.ReadInt();

            if (fromClient != clientIDCheck)
            {
                Console.WriteLine($"Player with ID: \"{fromClient}\" has assumed the wrong client ID: \"{clientIDCheck}\"!");
            }

            Player player = Server.clients[fromClient].Player;

            HexCoordinates coordinates = packet.ReadHexCoordinates();

            if (GameLogic.VerifyUpgrade(coordinates, player))
            {
                GameLogic.ApplyUpgrade(coordinates, player.Tribe);
                ServerSend.BroadcastUpgradeBuilding(coordinates);
                Console.WriteLine("Player: " + player.Name + " of tribe " + player.Tribe.Id.ToString() + " successfully upgraded a building at " + coordinates.ToString() + ".");
            }
            else
            {
                Console.WriteLine("Player: " + player.Name + " of tribe " + player.Tribe.Id.ToString() + " failed upgrade building at " + coordinates.ToString() + "");
            }
        }