public Program() { "started".Trace(); GameServer.Database db = (GameServer.Database)_XmlSerializer.Deserialize(File.Open(Settings._Maps, FileMode.Open)); List<GameServer.Server> svrs = new List<GameServer.Server>(); foreach(Task task in db._tasks) { GameServer.Server _Server = new GameServer.Server(); _Server._Task = task; _Server.StartAsync(); svrs.Add(_Server); } PolicyServer ps = new PolicyServer { policyFile = "Server/PolicyFile.xml" }; ps.StartAsync(); WebServer.WebServer _WebServer = new WebServer.WebServer(); _WebServer.StartAsync(); Thread.Sleep(-1); }
public Program() { "started".Trace(); GameServer.Database db = (GameServer.Database)_XmlSerializer.Deserialize(File.Open(Settings._Maps, FileMode.Open)); List <GameServer.Server> svrs = new List <GameServer.Server>(); foreach (Task task in db._tasks) { GameServer.Server _Server = new GameServer.Server(); _Server._Task = task; _Server.StartAsync(); svrs.Add(_Server); } PolicyServer ps = new PolicyServer { policyFile = "Server/PolicyFile.xml" }; ps.StartAsync(); WebServer.WebServer _WebServer = new WebServer.WebServer(); _WebServer.StartAsync(); Thread.Sleep(-1); }