// Use this for initialization protected override void Start() { this.ballPrefab = Resources.Load("Prefabs/Resources/Ball") as GameObject; this.playerController = typeof(GameScene.Replay.PlayerController); this.replay = SaveLoad.load_replay(ApplicationModel.replayName); this.replay.resetActualValue(); Game.Instance = this.replay.Game; base.Start(); }
void Start(){ var myTeamPlayers = Game.Instance.MyTeam.Players.ToList (); var ennemyTeamPlayers = Game.Instance.EnnemyTeam.Players.ToList (); var players = myTeamPlayers.Concat (ennemyTeamPlayers).ToList(); this.replay = new Replay (players); }