// Use this for initialization
 protected override void Start()
 {
     this.ballPrefab = Resources.Load("Prefabs/Resources/Ball") as GameObject;
     this.playerController = typeof(GameScene.Replay.PlayerController);
     this.replay = SaveLoad.load_replay(ApplicationModel.replayName);
     this.replay.resetActualValue();
     Game.Instance = this.replay.Game;
     base.Start();
 }
		void Start(){
			var myTeamPlayers = Game.Instance.MyTeam.Players.ToList ();
			var ennemyTeamPlayers = Game.Instance.EnnemyTeam.Players.ToList ();
			var players = myTeamPlayers.Concat (ennemyTeamPlayers).ToList();
			this.replay = new Replay (players);
		}