private string challengePersonString(Person person) { //武将ID,姓,名,字,性别(0,女、1,男),头像编号,身份(0 盗贼,1 武将,2君主) //生命,体力,力量,敏捷, //武艺,统御,智谋,政治,魅力, //相性,勇猛,冷静,义理,野心,名声, //坐骑(1、没有马;300、赤兔马;301、的卢;302、绝影;303、爪黄飞电;304、大宛马), //忠诚度,当前所属势力声望, //当前效力君主的魅力(没有君主传-1),当前效力君主的相性(没有君主传-1) string para; para = person.ID.ToString() + "," + person.SurName + "," + person.GivenName + "," + (person.CalledName == "" ? "无" : person.CalledName) + "," + (person.Sex ? "0" : "1") + "," + person.PictureIndex.ToString() + ","+person.Identity().ToString()+","; para += person.Strength.ToString() + "," + person.Strength.ToString() + "," + person.Strength.ToString() + "," + person.Strength.ToString() + ","; para += person.Strength.ToString() + "," + person.Command.ToString() + "," + person.Intelligence.ToString() + "," + person.Politics.ToString() + "," + person.Glamour.ToString() + ","; para += person.Ideal.ToString() + "," + person.Braveness.ToString() + "," + person.Calmness.ToString() + "," + person.PersonalLoyalty.ToString() + "," + person.Ambition.ToString() + "," + person.Reputation.ToString() + ","; ///////////////////////////////判断有没有宝物马 if (person.HasHorse() == -1) //游戏中用-1表示没有马,而单挑程序中用1表示没有马 { para += "1" + ","; } else { para += person.HasHorse().ToString() + ","; } ///////////////////////////////// para += person.Loyalty.ToString() + "," + (person.BelongedFaction == null ? 0 : person.BelongedFaction.Reputation).ToString()+","; para += (person.BelongedFaction == null ? -1 : person.BelongedFaction.Leader.Glamour).ToString() + "," + (person.BelongedFaction == null ? -1 : person.BelongedFaction.Leader.Ideal).ToString(); para += "\r\n"; return para; }