GetModel() public méthode

public GetModel ( ) : string
Résultat string
Exemple #1
0
 public void Create(EntityInfo entity)
 {
     if (null != entity)
     {
         m_Entity = entity;
         MovementStateInfo     msi = m_Entity.GetMovementStateInfo();
         ScriptRuntime.Vector3 pos = msi.GetPosition3D();
         float dir = msi.GetFaceDir();
         CreateActor(m_Entity.GetId(), m_Entity.GetModel(), pos.X, pos.Y, pos.Z, dir, m_Entity.Scale, m_Entity.GetRadius(), entity.ActualProperty.GetFloat(CharacterPropertyEnum.x2011_最终速度));
         if (null != Actor)
         {
             m_Agent = Actor.GetComponent <NavMeshAgent>();
             if (m_Agent == null)
             {
                 m_Agent = Actor.AddComponent <NavMeshAgent>();
                 m_Agent.angularSpeed          = c_AngularSpeed;
                 m_Agent.acceleration          = c_Acceleration;
                 m_Agent.radius                = entity.GetRadius();
                 m_Agent.speed                 = entity.ActualProperty.GetFloat(CharacterPropertyEnum.x2011_最终速度);
                 m_Agent.obstacleAvoidanceType = ObstacleAvoidanceType.NoObstacleAvoidance;
             }
             m_Animator = Actor.GetComponentInChildren <Animator>();
             EntityDrawGizmos gizmos = Actor.GetComponent <EntityDrawGizmos>();
             if (null == gizmos)
             {
                 gizmos         = Actor.AddComponent <EntityDrawGizmos>();
                 gizmos.npcInfo = m_Entity;
             }
             else
             {
                 gizmos.npcInfo = m_Entity;
             }
             SetMoveAgentEnable(true);
             try{
                 if (null != m_Agent)
                 {
                     m_Agent.ResetPath();
                 }
             } catch {
                 m_Agent.enabled = true;
             }
         }
     }
 }
 public void CreateEntityView(int objId)
 {
     if (objId <= 0)
     {
         LogSystem.Error("Error:CreateEntityView objId<=0 !!!");
         Helper.LogCallStack();
         return;
     }
     if (!m_EntityViews.ContainsKey(objId))
     {
         EntityInfo obj = PluginFramework.Instance.EntityManager.GetEntityInfo(objId);
         if (null != obj)
         {
             EntityViewModel view = new EntityViewModel();
             view.Create(obj);
             m_EntityViews.Add(objId, view);
             if (null != view.Actor)
             {
                 if (m_Object2Ids.ContainsKey(view.Actor))
                 {
                     m_Object2Ids[view.Actor] = objId;
                 }
                 else
                 {
                     m_Object2Ids.Add(view.Actor, objId);
                 }
             }
             else
             {
                 LogSystem.Warn("CreateEntityView:{0}, model:{1}, actor is null", objId, obj.GetModel());
             }
         }
     }
 }
 internal void Create(EntityInfo entity)
 {
     if (null != entity) {
         m_Entity = entity;
         MovementStateInfo msi = m_Entity.GetMovementStateInfo();
         ScriptRuntime.Vector3 pos = msi.GetPosition3D();
         float dir = msi.GetFaceDir();
         CreateActor(m_Entity.GetId(), m_Entity.GetModel(), pos.X, pos.Y, pos.Z, dir, m_Entity.Scale, m_Entity.GetRadius(), m_Entity.GetActualProperty().MoveSpeed);
         if (null != Actor) {
             m_Agent = Actor.GetComponent<NavMeshAgent>();
             if (m_Agent == null) {
                 m_Agent = Actor.AddComponent<NavMeshAgent>();
                 m_Agent.angularSpeed = c_AngularSpeed;
                 m_Agent.acceleration = c_Acceleration;
                 m_Agent.radius = entity.GetRadius();
                 m_Agent.speed = entity.GetActualProperty().MoveSpeed;
                 m_Agent.obstacleAvoidanceType = ObstacleAvoidanceType.NoObstacleAvoidance;
                 m_Agent.ResetPath();
             }
             m_Animator = Actor.GetComponentInChildren<Animator>();
             EntityDrawGizmos gizmos = Actor.GetComponent<EntityDrawGizmos>();
             if (null == gizmos) {
                 gizmos = Actor.AddComponent<EntityDrawGizmos>();
                 gizmos.npcInfo = m_Entity;
             } else {
                 gizmos.npcInfo = m_Entity;
             }
             SetMoveAgentEnable(true);
         }
     }
 }