GetAIEnable() public méthode

public GetAIEnable ( ) : bool
Résultat bool
        public bool GetAIEnable(int objID)
        {
            EntityInfo character = GetEntityById(objID);

            if (character != null)
            {
                return(character.GetAIEnable());
            }
            return(false);
        }
        internal static void Execute(object msg, User user)
        {
            Msg_CR_UserMoveToPos move_msg = msg as Msg_CR_UserMoveToPos;

            if (move_msg == null)
            {
                return;
            }
            EntityInfo charactor = user.Info;

            if (charactor == null)
            {
                LogSys.Log(LOG_TYPE.DEBUG, "charactor {0}({1},{2},{3}) not exist", user.RoleId, user.GetKey(), user.Guid, user.Name);
                return;
            }
            ///
            if (charactor.GetAIEnable())
            {
                float tx, tz;
                ProtoHelper.DecodePosition2D(move_msg.target_pos, out tx, out tz);
                ScriptRuntime.Vector3 pos = new ScriptRuntime.Vector3(tx, 0, tz);

                MovementStateInfo msi = charactor.GetMovementStateInfo();
                msi.IsMoving       = true;
                msi.TargetPosition = pos;
                float dir = Geometry.GetYRadian(msi.GetPosition3D(), pos);
                msi.SetFaceDir(dir);
                msi.SetMoveDir(dir);

                Msg_RC_NpcMove npcMoveBuilder = DataSyncUtility.BuildNpcMoveMessage(charactor);
                if (null != npcMoveBuilder)
                {
                    Scene scene = user.OwnRoom.ActiveScene;
                    if (null != scene)
                    {
                        scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcMove, npcMoveBuilder);
                    }
                }
            }
        }
Exemple #3
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 public void Execute(EntityInfo entity, long deltaTime)
 {
     if (entity.IsUnderControl())
     {
         return;
     }
     if (entity.GetAIEnable())
     {
         AiStateInfo npcAi = entity.GetAiStateInfo();
         if (!npcAi.IsInited)
         {
             OnStateLogicInit(entity, deltaTime);
             npcAi.IsInited = true;
         }
         int curState = npcAi.CurState;
         if (curState > (int)AiStateId.Invalid && curState < (int)AiStateId.MaxNum)
         {
             AiStateHandler handler;
             if (m_Handlers.TryGetValue(curState, out handler))
             {
                 if (OnStateLogicCheck(entity, deltaTime) && null != handler)
                 {
                     handler(entity, deltaTime);
                 }
             }
             else
             {
                 LogSystem.Error("Illegal ai state: " + curState + " entity:" + entity.GetId());
             }
         }
         else
         {
             ChangeToState(entity, (int)AiStateId.Idle);
         }
     }
 }
 public void Execute(EntityInfo entity, long deltaTime)
 {
     if (entity.IsUnderControl()) {
         return;
     }
     if (entity.GetAIEnable()) {
         AiStateInfo npcAi = entity.GetAiStateInfo();
         if (!npcAi.IsInited) {
             OnStateLogicInit(entity, deltaTime);
             npcAi.IsInited = true;
         }
         int curState = npcAi.CurState;
         if (curState > (int)AiStateId.Invalid && curState < (int)AiStateId.MaxNum) {
             AiStateHandler handler;
             if (m_Handlers.TryGetValue(curState, out handler)) {
                 if (OnStateLogicCheck(entity, deltaTime) && null != handler) {
                     handler(entity, deltaTime);
                 }
             } else {
                 LogSystem.Error("Illegal ai state: " + curState + " entity:" + entity.GetId());
             }
         } else {
             ChangeToState(entity, (int)AiStateId.Idle);
         }
     }
 }