/// <summary> /// 填充 PhotonOperationResponse 事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>PhotonOperationResponse 事件。</returns> public PhotonOperationResponseEventArgs Fill(GameFramework.Photon.PhotonOperationResponseEventArgs e) { PhotonChannel = e.PhotonChannel; OperationResponse = e.OperationResponse; return(this); }
private void OnPhotonOperationResponse(object sender, GameFramework.Photon.PhotonOperationResponseEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <PhotonOperationResponseEventArgs>().Fill(e)); }