public ISpriteInstance AddSprite(Sprite sprite) { Contract.Requires(sprite != null && sprite.SpriteSheet == SpriteSheet); var instance = new SpriteInstance(this, sprite); instance.Size = new Vector2(sprite.Size.X, sprite.Size.Y); lock (m_instances) { m_instances.Add(instance); } return instance; }
/// <summary> /// /// </summary> /// <param name="colSprites">用于冲突检测的精灵</param> public SpriteColMethod ( Sprite[] colSprites ) { this.colSprites = colSprites; }
public Sprite AddSprite(string name, Box2i coordinates) { var tw = (float)Texture.Size.X; var th = (float)Texture.Size.Y; var sprite = new Sprite( this, name, coordinates.Size, new Box2( coordinates.Position.X / tw, coordinates.Position.Y / th, coordinates.Size.X / tw, coordinates.Size.Y / th )); m_sprites.Add(sprite.Name, sprite); return sprite; }
public NonInertiasColUpdater( Vector2 pos, Vector2 vel, float azi, float angVel, Sprite[] collideSprites ) : base(pos, vel, azi, angVel ) { this.collideSprites = collideSprites; colMethod = new SpriteColMethod( collideSprites ); }
public NonInertiasColUpdater( Sprite[] collideSprites ) : base() { this.collideSprites = collideSprites; colMethod = new SpriteColMethod( collideSprites ); }
public SpriteInstance(SpriteRenderer renderer, Sprite sprite) { m_renderer = renderer; m_sprite = sprite; }