public void Update(BaseProperty baseProperty) { foreach (Campaign item in campaigns) { if (baseProperty.Id == item.Id) { item.Name = ((Campaign)baseProperty).Name; item.Discount = ((Campaign)baseProperty).Discount; item.CampaignGame = ((Campaign)baseProperty).CampaignGame; break; } } Console.WriteLine("Campaign updated : " + baseProperty.Name); }
public void Update(BaseProperty baseProperty) { foreach (Game item in games) { if (baseProperty.Id == item.Id) { item.Name = ((Game)baseProperty).Name; item.Price = ((Game)baseProperty).Price; item.Type = ((Game)baseProperty).Type; break; } } Console.WriteLine("Game updated : " + baseProperty.Name); }
public void Delete(BaseProperty baseProperty) { campaigns.Remove((Campaign)baseProperty); Console.WriteLine("Campaign deleted : " + baseProperty.Name); }
public void Add(BaseProperty baseProperty) { campaigns.Add((Campaign)baseProperty); Console.WriteLine("Campaign added : " + baseProperty.Name); }
public void Delete(BaseProperty baseProperty) { games.Remove((Game)baseProperty); Console.WriteLine("Game deleted : " + baseProperty.Name); }
public void Add(BaseProperty baseProperty) { games.Add((Game)baseProperty); Console.WriteLine("Game added : " + baseProperty.Name); }