static int GetLoadedAssetBundleDic(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); System.Collections.Generic.Dictionary <string, GameAsset.LoadedAssetBundle> o = obj.GetLoadedAssetBundleDic(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_GetLoadedAssetBundleDic_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); System.Collections.Generic.Dictionary <string, GameAsset.LoadedAssetBundle> QPYX_o_YXQP = QPYX_obj_YXQP.GetLoadedAssetBundleDic(); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }