static int GetLoadedAssetBundleDic(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1);
         System.Collections.Generic.Dictionary <string, GameAsset.LoadedAssetBundle> o = obj.GetLoadedAssetBundleDic();
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int QPYX_GetLoadedAssetBundleDic_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1);
         System.Collections.Generic.Dictionary <string, GameAsset.LoadedAssetBundle> QPYX_o_YXQP = QPYX_obj_YXQP.GetLoadedAssetBundleDic();
         ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }