public override void Configure(UnitsUI data)
        {
            base.Configure(data);

            previous.onClick.AddListener(PreviousCallback);
            next.onClick.AddListener(NextCallback);
        }
Exemple #2
0
        public override void Configure(UnitsUI data)
        {
            base.Configure(data);

            List = Dependancy.Get <UnitSelectionListUI>(gameObject);

            Drag = Dependancy.Get <UnitSelectionDragUI>(gameObject);
        }
Exemple #3
0
        public override void Configure(UnitsUI data)
        {
            base.Configure(data);

            ScrollRect = GetComponent <ScrollRect>();

            RectTransform = GetComponent <RectTransform>();
        }
        public override void Configure(UnitsUI data)
        {
            base.Configure(data);

            Character = Dependancy.Get <UnitCharacterUI>(gameObject);

            Iterator = Dependancy.Get <UnitContextIteratorUI>(gameObject);

            Initial = Dependancy.Get <UnitContextInitialUI>(gameObject);

            Upgrade = Dependancy.Get <UnitContextUpgradeUI>(gameObject);
        }
 public override void Configure(UnitsUI data)
 {
     base.Configure(data);
 }