public override void Configure(UnitsUI data) { base.Configure(data); previous.onClick.AddListener(PreviousCallback); next.onClick.AddListener(NextCallback); }
public override void Configure(UnitsUI data) { base.Configure(data); List = Dependancy.Get <UnitSelectionListUI>(gameObject); Drag = Dependancy.Get <UnitSelectionDragUI>(gameObject); }
public override void Configure(UnitsUI data) { base.Configure(data); ScrollRect = GetComponent <ScrollRect>(); RectTransform = GetComponent <RectTransform>(); }
public override void Configure(UnitsUI data) { base.Configure(data); Character = Dependancy.Get <UnitCharacterUI>(gameObject); Iterator = Dependancy.Get <UnitContextIteratorUI>(gameObject); Initial = Dependancy.Get <UnitContextInitialUI>(gameObject); Upgrade = Dependancy.Get <UnitContextUpgradeUI>(gameObject); }
public override void Configure(UnitsUI data) { base.Configure(data); }