IEnumerator HakoDeleteStream(Vector3 _pos, HakoType _type) { Combo = Mathf.Abs(Combo) + 1; Score += Combo; SurvivalUI.Instance.ScoreDisplay.Value = Score; SwipeMessage.Play("+" + Combo.ToString(), _pos, 28 + Mathf.Min(Combo * 7 / 2, 42)); yield return(null); if (Score >= Data.LevelUpScore[Level]) { Level++; SurvivalUI.Instance.LevelDisplay.Value = Level; SurvivalUI.Instance.Meter.MaxHakos(Data.LevelUpScore[Level] - Data.LevelUpScore[Level - 1]); SwipeMessage.Play("LevelUp!", new Vector3(), 42, 0.5f); SoundManager.SEPlay("levelup"); for (int x = 0; x < Data.Size.x; x++) { for (int y = 0; y < Data.Size.y; y++) { int _tar = HakoManaer.Instance.Map[x, y]; if (_tar > 0 && !HakoManaer.Instance.Hakos[_tar].IsGhost) { HakoManaer.Instance.DeleteHako(_tar); } } } } else { SoundManager.SEPlay("add", 1.0f + (Combo - 1) * 0.06f); } SurvivalUI.Instance.Meter.AddHako(_type, Score - Data.LevelUpScore[Level - 1]); HakoUpdate(); }
override public void InputDir(Dir _dir) { if (GamePlaying) { if (Combo > 0) { Combo = -Combo; } else if (Combo < 0) { Combo = 0; } if (HakoManaer.Instance.MoveHako(_dir)) { SoundManager.SEPlay("move"); } else { SoundManager.SEPlay("block"); } } }
IEnumerator Start() { if (Instance) { Destroy(gameObject); yield break; } Instance = this; if (DressUpSelecter.Instance) { HakoData = DressUpSelecter.Instance.Datas[DressUpSelecter.Current]; } DontDestroyOnLoad(gameObject); if (SceneName != "") { yield return(LoadManager.Instance.LoadSceneAsync(SceneName)); } UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(gameObject, UnityEngine.SceneManagement.SceneManager.GetActiveScene()); GameManager.Instance.GameState = GameManager.State.Game; SurvivalUI.Instance.Result.SetActive(false); Camera.main.orthographicSize = Data.CameraSize; yield return(null); SurvivalUI.Instance.ScoreDisplay.Value = 0; SurvivalUI.Instance.LevelDisplay.Value = 0; SurvivalUI.Instance.ModeName = ModeName; while (!HakoManaer.Instance) { yield return(null); } HakoManaer.Instance.hakoMaxs = Data.MaxHakos; yield return(HakoManaer.Instance.SetupStream(HakoData, Data.Size)); SurvivalUI.Instance.Meter.Set(HakoData, Data.Size); ScreenCurtain.Instance.SetColor(ScreenCurtain.State.Open); HakoManaer.Instance.AddHako(HakoType.X, Data.Size / 2); SurvivalUI.Instance.Meter.MaxHakos(Data.LevelUpScore[0]); SwipeMessage.Play("Ready...", new Vector3(), 56, 0.5f); yield return(new WaitForSeconds(1.0f)); GamePlaying = true; SwipeMessage.Play("Go!", new Vector3(), 56, 0.5f); while (!Result) { HakoUpdate(); yield return(null); if (Input.GetKey(KeyCode.Return)) { AddHakoRandom(); } else { yield return(new WaitForSeconds(1.0f)); } } SwipeMessage.Play("GameOver!", new Vector3(), 56, 30.0f); // SurvivalUI.Instance.UserNameText.text = ScoreManager.Instance.PlayerName; SurvivalUI.Instance.UserName = ""; SurvivalUI.Instance.Result.SetActive(true); SoundManager.SEPlay("over"); UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(SurvivalUI.Instance.ExitButton.gameObject); // ScoreContent _load = ScoreManager.Instance.LoadScore(ModeName); // if(Score > _load.Score) // { // SwipeMessage.Play("New Record!", new Vector3(0, -1, 0), 28, 30.0f); // ScoreManager.Instance.SaveScore(ModeName, new ScoreContent(Score)); // } NCMB.HighScore myScore = new NCMB.HighScore(ModeName, ScoreManager.Instance.UserName.Id, ScoreManager.Instance.UserName.Name); myScore.fetch(); for (int i = 0; i < Data.Size.x * Data.Size.y - 10; i++) { yield return(null); AddHakoRandom(); } while (myScore.Score == -1) { yield return(null); } if (myScore.Score < Score) { myScore.Score = Score; myScore.Date = ScoreManager.Instance.DateString(); myScore.Name = ScoreManager.Instance.UserName.Name; myScore.save(); SwipeMessage.Play("New Record!", new Vector3(0, -1, 0), 28, 30.0f); } yield return(new WaitForSeconds(1.0f)); SurvivalUI.Instance.ScoreButton.interactable = true; }