private void Initialize() { _Instance = this; SoundManager.Create(); InitializeUIManager(); InitializeBackground(); InitializeForeground(); InitializeL2D(); _ScenarioManager.Initialize(); _updateHandle = UpdateEmpty; StartCoroutine(Loading()); }
private void Initialize() { _Instance = this; App.AppSystem.TryInitializeApplication(); SoundManager.Create(); InitializeCamera(); InitializeUIManager(); InitializeBackground(); InitializeForeground(); InitializeL2D(); _ScenarioManager.Initialize(); _updateHandle = UpdateEmpty; StartCoroutine(Loading()); }