private void Awake() { playerSpriteRenderer = Finder.Player.GetComponentInChildren <SpriteRenderer>(); playerDeathEventChannel = Finder.PlayerDeathEventChannel; levelCompletedEventChannel = Finder.LevelCompletedEventChannel; playerMover = GetComponentInParent <PlayerMover>(); }
private void Awake() { gameController = Finder.GameController; playerDeathEventChannel = Finder.PlayerDeathEventChannel; playerMover = GetComponent <PlayerMover>(); hazardSensor = GetComponentInChildren <HazardSensor>(); }
private void Awake() { playerDeathEventChannel = Finder.PlayerDeathEventChannel; scoreEventChannel = Finder.ScoreEventChannel; score = 0; }
private void Awake() { //Appellé lorsque le composant est créé. gameController = Finder.GameController; playerDeathEventChannel = Finder.PlayerDeathEventChannel; flapMover = GetComponent <FlapMover>(); sensor = GetComponentInChildren <HazardSensor>(); }
private void Awake() //Called when component is created (OnCeate) { gameController = Finder.GameController; flapMover = GetComponent <FlapMover>(); hazardSensor = GetComponentInChildren <HazardSensor>(); playerDeathEventChannel = Finder.PlayerDeathEventChannel; deathSound = GetComponent <AudioSource>(); }
private void Awake() { dispatcher = Finder.Dispatcher; playerDeathEventChannel = Finder.PlayerDeathEventChannel; saveSystem = Finder.SaveSystem; spriteRenderer = GetComponent <SpriteRenderer>(); spriteRenderer.sprite = notSavedSprite; isGameSaved = false; isRaycastTriggered = false; playerLayer = (1 << LayerMask.NameToLayer(R.S.Layer.Player)); }
private void Awake() { dispatcher = Finder.Dispatcher; playerDeathEventChannel = Finder.PlayerDeathEventChannel; levelCompletedEventChannel = Finder.LevelCompletedEventChannel; savedDataLoadedEventChannel = Finder.SavedDataLoadedEventChannel; savedSceneLoadedEventChannel = Finder.SavedSceneLoadedEventChannel; newGameLoadedEventChannel = Finder.NewGameLoadedEventChannel; saveSystem = Finder.SaveSystem; scenes = GetComponentInChildren <Scenes>(); currentScene = startingScene; }
private void Awake() { volume = gameObject.GetComponent <CinemachinePostProcessing>(); volume.m_Profile = volume.Profile.Clone(); volume.Profile.TryGetSettings(out depthOfField); volume.Profile.TryGetSettings(out chromaticAberration); playerDeathEventChannel = Finder.PlayerDeathEventChannel; levelCompletedEventChannel = Finder.LevelCompletedEventChannel; timelineChangedEventChannel = Finder.TimelineChangedEventChannel; timelineController = Finder.TimelineController; timeFreezeEventChannel = Finder.TimeFreezeEventChannel; timeFreezeWarningEventChannel = Finder.TimeFreezeWarningEventChannel; timeFreezeController = Finder.TimeFreezeController; }
private void Awake() { audioSource = GetComponent <AudioSource>(); playerDeathEventChannel = Finder.PlayerDeathEventChannel; playerMover = GetComponentInParent <PlayerMover>(); }
private void Awake() { playerDeathEventChannel = Finder.PlayerDeathEventChannel; levelCompletedEventChannel = Finder.LevelCompletedEventChannel; image = GetComponent <Image>(); }
private void Awake() { playerDeathEventChannel = Finder.PlayerDeathEventChannel; pointGainedEventChannel = Finder.PointGainedEventChannel; score = 0; }
private void Awake() { playerDeathEventChannel = Finder.PlayerDeathEventChannel; successName = "First Death Success"; }