Ejemplo n.º 1
0
 private void Awake()
 {
     playerSpriteRenderer       = Finder.Player.GetComponentInChildren <SpriteRenderer>();
     playerDeathEventChannel    = Finder.PlayerDeathEventChannel;
     levelCompletedEventChannel = Finder.LevelCompletedEventChannel;
     playerMover = GetComponentInParent <PlayerMover>();
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     gameController          = Finder.GameController;
     playerDeathEventChannel = Finder.PlayerDeathEventChannel;
     playerMover             = GetComponent <PlayerMover>();
     hazardSensor            = GetComponentInChildren <HazardSensor>();
 }
Ejemplo n.º 3
0
        private void Awake()
        {
            playerDeathEventChannel = Finder.PlayerDeathEventChannel;
            scoreEventChannel       = Finder.ScoreEventChannel;

            score = 0;
        }
Ejemplo n.º 4
0
 private void Awake()
 {
     //Appellé lorsque le composant est créé.
     gameController          = Finder.GameController;
     playerDeathEventChannel = Finder.PlayerDeathEventChannel;
     flapMover = GetComponent <FlapMover>();
     sensor    = GetComponentInChildren <HazardSensor>();
 }
Ejemplo n.º 5
0
 private void Awake() //Called when component is created (OnCeate)
 {
     gameController          = Finder.GameController;
     flapMover               = GetComponent <FlapMover>();
     hazardSensor            = GetComponentInChildren <HazardSensor>();
     playerDeathEventChannel = Finder.PlayerDeathEventChannel;
     deathSound              = GetComponent <AudioSource>();
 }
Ejemplo n.º 6
0
        private void Awake()
        {
            dispatcher = Finder.Dispatcher;
            playerDeathEventChannel = Finder.PlayerDeathEventChannel;
            saveSystem     = Finder.SaveSystem;
            spriteRenderer = GetComponent <SpriteRenderer>();

            spriteRenderer.sprite = notSavedSprite;
            isGameSaved           = false;
            isRaycastTriggered    = false;
            playerLayer           = (1 << LayerMask.NameToLayer(R.S.Layer.Player));
        }
Ejemplo n.º 7
0
        private void Awake()
        {
            dispatcher = Finder.Dispatcher;
            playerDeathEventChannel      = Finder.PlayerDeathEventChannel;
            levelCompletedEventChannel   = Finder.LevelCompletedEventChannel;
            savedDataLoadedEventChannel  = Finder.SavedDataLoadedEventChannel;
            savedSceneLoadedEventChannel = Finder.SavedSceneLoadedEventChannel;
            newGameLoadedEventChannel    = Finder.NewGameLoadedEventChannel;
            saveSystem = Finder.SaveSystem;
            scenes     = GetComponentInChildren <Scenes>();

            currentScene = startingScene;
        }
Ejemplo n.º 8
0
        private void Awake()
        {
            volume = gameObject.GetComponent <CinemachinePostProcessing>();

            volume.m_Profile = volume.Profile.Clone();

            volume.Profile.TryGetSettings(out depthOfField);
            volume.Profile.TryGetSettings(out chromaticAberration);

            playerDeathEventChannel       = Finder.PlayerDeathEventChannel;
            levelCompletedEventChannel    = Finder.LevelCompletedEventChannel;
            timelineChangedEventChannel   = Finder.TimelineChangedEventChannel;
            timelineController            = Finder.TimelineController;
            timeFreezeEventChannel        = Finder.TimeFreezeEventChannel;
            timeFreezeWarningEventChannel = Finder.TimeFreezeWarningEventChannel;
            timeFreezeController          = Finder.TimeFreezeController;
        }
Ejemplo n.º 9
0
 private void Awake()
 {
     audioSource             = GetComponent <AudioSource>();
     playerDeathEventChannel = Finder.PlayerDeathEventChannel;
     playerMover             = GetComponentInParent <PlayerMover>();
 }
Ejemplo n.º 10
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 private void Awake()
 {
     playerDeathEventChannel    = Finder.PlayerDeathEventChannel;
     levelCompletedEventChannel = Finder.LevelCompletedEventChannel;
     image = GetComponent <Image>();
 }
Ejemplo n.º 11
0
 private void Awake()
 {
     playerDeathEventChannel = Finder.PlayerDeathEventChannel;
     pointGainedEventChannel = Finder.PointGainedEventChannel;
     score = 0;
 }
Ejemplo n.º 12
0
 private void Awake()
 {
     playerDeathEventChannel = Finder.PlayerDeathEventChannel;
     successName             = "First Death Success";
 }