Exemple #1
0
        public void move(GameArea g_a)
        {
            int last_i = CoordI;
            int last_j = CoordJ;
            int i      = 0;

            do
            {
                CoordI = last_i;
                CoordJ = last_j;

                move();

                i++;
                if (i > 10)
                {
                    break;
                }
            } while (g_a.IsWall(CoordI, CoordJ) || g_a.IsChestCoord(CoordI, CoordJ));
        }
Exemple #2
0
        public void Move(char d, GameArea g_a)
        {
            int last_i = CoordI;
            int last_j = CoordJ;

            switch (d)
            {
            case _KEY_UP: move_up(); break;

            case _KEY_DOWN: move_down(); break;

            case _KEY_LEFT: move_left(); break;

            case _KEY_RIGHT: move_right(); break;
            }

            if (g_a.IsWall(CoordI, CoordJ))
            {
                CoordI = last_i;
                CoordJ = last_j;
            }
        }
Exemple #3
0
        static void Main(string[] args)
        {
            Console.Title = "Game Point";
            Console.WriteLine("Input player skin (symbol): ");
            char skin = char.Parse(Console.ReadLine());

            Player       player    = new Player(20 / 2, 20 / 2, skin);
            GameArea     game_area = new GameArea();
            List <Enemy> enemies   = new List <Enemy>();

            for (int i = 0; i < StaticParams.F; i++)
            {
                enemies.Add(new Enemy());
            }

            char d;
            bool isLoose = false;

            do
            {
                d = Console.ReadKey().KeyChar;

                Console.Clear();
                game_area.Clear();
                game_area.DrawScene();

                foreach (var enemy in enemies)
                {
                    enemy.move(game_area);
                }

                player.Move(d, game_area);

                foreach (var enemy in enemies)
                {
                    game_area.Draw(enemy);
                }
                game_area.TestChest(player);

                game_area.Draw(player);


                for (int i = 0; i < StaticParams.N; i++)
                {
                    for (int j = 0; j < StaticParams.N; j++)
                    {
                        Console.Write(game_area.GetSymbol(i, j));
                        Console.Write(' ');
                    }
                    Console.WriteLine();
                }

                if (game_area.GetActiveChestCount() == 0)
                {
                    Console.WriteLine("You Win");

                    break;
                }

                foreach (var enemy in enemies)
                {
                    if (player.CoordI == enemy.CoordI && player.CoordJ == enemy.CoordJ)
                    {
                        Console.WriteLine("You loose!\n");
                        isLoose = true;
                        break;
                    }
                }
                if (isLoose)
                {
                    break;
                }
            } while (true);
            Console.WriteLine("Game Over!\n");
            Console.WriteLine("Press to key to exit...");
            Console.ReadLine();
        }