public Characters()
        {
            InitializeComponent();
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
            playerReady = 0;

            Player Knight = new Player(0, new Point(0,0));
            LordKnight = new Bitmap(Knight.getFrontBitmap(), pbChar1.Width, pbChar1.Height);

            Player Woman = new Player(1, new Point(0, 0));
            Marian = new Bitmap(Woman.getFrontBitmap(), pbChar2.Width, pbChar2.Height);

            Player Ninja = new Player(2, new Point(0, 0));
            NinjaJustin = new Bitmap(Ninja.getFrontBitmap(), pbChar3.Width, pbChar3.Height);

            Player Sir = new Player(3, new Point(0, 0));
            SirDavid = new Bitmap(Sir.getFrontBitmap(), pbChar4.Width, pbChar4.Height);

            Player King = new Player(4, new Point(0, 0));
            KingPatrick = new Bitmap(King.getFrontBitmap(), pbChar5.Width, pbChar5.Height);

            Player Pope = new Player(5, new Point(0, 0));
            PopeRoman = new Bitmap(Pope.getFrontBitmap(), pbChar6.Width, pbChar6.Height);

            fillPictureBoxes();
        }
Exemple #2
0
 public Map(int Mapsize,int Anzahlitems,int playerid1, int playerid2 /*int MapPointSize*/)
 {
     this.Mapsize = Mapsize;
     Board = new Mappoint[Mapsize, Mapsize];
     files = new FileManager();
     this.screen =new Gamescreen();
     //this.MappositionX = MappositionX;
     //this.MappositionY = MappositionY;
     //this.MapPointSize = MapPointSize;
     exchangeCard = new Mappoint(files.randomBitmap());
     this.usedProps = new Dictionary<String,Bitmap>();
     //Ein Mappoint zum Verschieben wird beim ersten mal zufällig erstellt
     ran = new Random();
     player1 = new Player(playerid1, new Point(0,0));
     player2 = new Player(playerid2, new Point(Mapsize-1,Mapsize-1));
     this.Randomwert = Anzahlitems;
 }
Exemple #3
0
 private void nextStepPlayer()
 {
     if (first.getConnectedPaths(activePlayer.getMapPosition(screen)).Count == 1)
     {
         activePlayer.pushAviable = false;
         if (activePlayer.playerId == 1)
         {
             activePlayer = first.player2;
         }
         else
         {
             activePlayer = first.player1;
         }
         activePlayer.moveAviable = false;
         activePlayer.pushAviable = true;
         if (activePlayer.playerId == 1)
         {
             label1.Text = "P1 schiebt";
         }
         else
         {
             label1.Text = "P2 schiebt";
         }
     }
     else
     {
         activePlayer.moveAviable = true;
         activePlayer.pushAviable = false;
         if (activePlayer.playerId == 1)
         {
             label1.Text = "P1 geht";
         }
         else
         {
             label1.Text = "P2 geht";
         }
     }
 }
Exemple #4
0
        private void playerTimer_Tick(object sender, EventArgs e)
        {
            timerCounter++;

            if (Math.Abs(activePlayer.counterX) == pixelCounter || Math.Abs(activePlayer.counterY) == pixelCounter)
            {
                playerTimer.Enabled = false;
                ;
                activePlayer.counterX = 0;
                activePlayer.counterY = 0;
                //playerTimer.Stop();
                commandListPos ++;
                if (commandListPos < commandCount)
                    useCommand(commandListPos);

                else if (commandListPos == commandCount)
                {
                    foundProp(activePlayer.getMapPosition(screen));
                    if (activePlayer.playerId == 1)
                    {
                        activePlayer = first.player2;
                        label1.Text = "P2 schiebt";

                    }
                    else
                    {
                        activePlayer = first.player1;
                        label1.Text = "P1 schiebt";

                    }
                    foundProp(activePlayer.getMapPosition(screen));
                    activePlayer.pushAviable = true;
                }
                Invalidate(new Rectangle(screen.Playeraction.X, screen.Playeraction.Y, 500, 200));
            }
            else
            {
                activePlayer.counterX += direction.X;
                activePlayer.counterY += direction.Y;

                activePlayer.setPositionPixel(activePlayer.positionPixel.X + direction.X, activePlayer.positionPixel.Y + direction.Y);

                int times = timerCounter / 50;
                int nr = timerCounter - times * 50;

                activePlayer.shownBitmap = activePlayer.usedAnimation[Convert.ToInt32(nr / 25)];

                Invalidate(new Rectangle(activePlayer.positionPixel.X + direction.X, activePlayer.positionPixel.Y, screen.MapPointSize, screen.MapPointSize));

            }
        }
Exemple #5
0
        private void Form1_Load(object sender, EventArgs e)
        {
            first.player1.setPositionPixel(screen);
            first.player1.playerId = 1;
            first.player2.setPositionPixel(screen);
            first.player2.playerId = 2;
            label1.Visible = false;
            int startplayer = 1;
            if (startplayer == 1)
            {
                label1.Text = "P1 schiebt";
                first.player1.pushAviable = true;
                activePlayer = first.player1;

            }
            else
            {
                label1.Text = "P2 schiebt";
                first.player2.pushAviable = true;
                activePlayer = first.player2;
            }
        }