Exemple #1
0
 public void OnEnable()
 {
     Undo.undoRedoPerformed       += UndoCallback;
     _SplineCreator                = (SplineCreator)target;
     _SplineCreator.BranchCreators = ArrayUtility.ComponentFilter <SplineBranchCreator>(HierarchyUtility.GetChildrenOfAllParents(Selection.gameObjects));
     _DebugInspector               = new SplineDebugInspector <SplineCreator>(_SplineCreator);
 }
Exemple #2
0
 public void OnEnable()
 {
     Undo.undoRedoPerformed  += UndoCallback;
     _SplineBranchCreator     = target as SplineBranchCreator;
     _SerializedSplineCreator = serializedObject;
     _SplineDebugInspector    = new SplineDebugInspector <SplineBranchCreator>(_SplineBranchCreator);
     OnSplineObjectReferenceChanged();
 }