public override bool Start(Living living)
        {
            ContinueReduceDamageEquipEffect continueReduceDamageEquipEffect = living.EffectList.GetOfType(eEffectType.ContinueReduceBaseDamageEquipEffect) as ContinueReduceDamageEquipEffect;

            if (continueReduceDamageEquipEffect != null)
            {
                continueReduceDamageEquipEffect.m_probability = ((this.m_probability > continueReduceDamageEquipEffect.m_probability) ? this.m_probability : continueReduceDamageEquipEffect.m_probability);
                return(true);
            }
            return(base.Start(living));
        }
Exemple #2
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        public override bool Start(Living living)
        {
            ContinueReduceDamageEquipEffect effect = living.EffectList.GetOfType(eEffectType.ContinueReduceDamageEquipEffect) as ContinueReduceDamageEquipEffect;

            if (effect != null)
            {
                effect.m_probability = m_probability > effect.m_probability ? m_probability : effect.m_probability;
                return(true);
            }
            else
            {
                return(base.Start(living));
            }
        }