public override bool Start(Living living) { ContinueReduceDamageEquipEffect continueReduceDamageEquipEffect = living.EffectList.GetOfType(eEffectType.ContinueReduceBaseDamageEquipEffect) as ContinueReduceDamageEquipEffect; if (continueReduceDamageEquipEffect != null) { continueReduceDamageEquipEffect.m_probability = ((this.m_probability > continueReduceDamageEquipEffect.m_probability) ? this.m_probability : continueReduceDamageEquipEffect.m_probability); return(true); } return(base.Start(living)); }
public override bool Start(Living living) { ContinueReduceDamageEquipEffect effect = living.EffectList.GetOfType(eEffectType.ContinueReduceDamageEquipEffect) as ContinueReduceDamageEquipEffect; if (effect != null) { effect.m_probability = m_probability > effect.m_probability ? m_probability : effect.m_probability; return(true); } else { return(base.Start(living)); } }