public void Init(EnemySpawner organizerSpawner) { this.organizerSpawner = organizerSpawner; currentTimeBetweenEnemies = timeBetweenEnemies.GetValue(); for (int i = 0; i < points.Count; i++) { unVisitedPoints.Add(i); if (waveType == WaveType.Enabler) { GameObject point = points[i]; point.SetActive(false); } } }
void Awake() { spawner = GetComponent <EnemySpawner>(); }