static int SetVisible(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GNewUI.GUIScene obj = (GNewUI.GUIScene)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewUI.GUIScene"); bool arg0 = LuaScriptMgr.GetBoolean(L, 2); obj.SetVisible(arg0); return(0); }