static int SetCameraDepth(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GNewUI.GUIScene obj = (GNewUI.GUIScene)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewUI.GUIScene"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.SetCameraDepth(arg0); return(0); }