private static void MergeAccessorsBufferViewsAndBuffers(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes) { if (mergeFromRoot.Buffers != null) { if (mergeToRoot.Buffers == null) { mergeToRoot.Buffers = new List <Buffer>(mergeFromRoot.Buffers.Count); } mergeToRoot.Buffers.AddRange(mergeFromRoot.Buffers); } if (mergeFromRoot.BufferViews != null) { if (mergeToRoot.BufferViews == null) { mergeToRoot.BufferViews = new List <BufferView>(mergeFromRoot.BufferViews.Count); } mergeToRoot.BufferViews.AddRange(mergeFromRoot.BufferViews); for (int i = previousGLTFSizes.PreviousBufferViewCount; i < mergeToRoot.BufferViews.Count; ++i) { GLTFId <Buffer> bufferId = mergeToRoot.BufferViews[i].Buffer; bufferId.Id += previousGLTFSizes.PreviousBufferCount; bufferId.Root = mergeToRoot; } } if (mergeFromRoot.Accessors != null) { if (mergeToRoot.Accessors == null) { mergeToRoot.Accessors = new List <Accessor>(mergeFromRoot.Accessors.Count); } mergeToRoot.Accessors.AddRange(mergeFromRoot.Accessors); for (int i = previousGLTFSizes.PreviousAccessorCount; i < mergeToRoot.Accessors.Count; ++i) { Accessor accessor = mergeToRoot.Accessors[i]; if (accessor.BufferView != null) { BufferViewId bufferViewId = accessor.BufferView; bufferViewId.Id += previousGLTFSizes.PreviousBufferViewCount; bufferViewId.Root = mergeToRoot; } AccessorSparse accessorSparse = accessor.Sparse; if (accessorSparse != null) { BufferViewId indicesId = accessorSparse.Indices.BufferView; indicesId.Id += previousGLTFSizes.PreviousBufferViewCount; indicesId.Root = mergeToRoot; BufferViewId valuesId = accessorSparse.Values.BufferView; valuesId.Id += previousGLTFSizes.PreviousBufferViewCount; valuesId.Root = mergeToRoot; } } } }
private static void MergeAccessorsBufferViewsAndBuffers(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes) { bool isGLB = false; if (mergeFromRoot.Buffers != null) { if (mergeToRoot.Buffers == null) { mergeToRoot.Buffers = new List <GLTFBuffer>(mergeFromRoot.Buffers.Count); } foreach (GLTFBuffer buffer in mergeFromRoot.Buffers) { if (buffer.Uri != null) { mergeToRoot.Buffers.Add(buffer); } else { isGLB = true; // assume glb is a uri is null } } } if (mergeFromRoot.BufferViews != null) { if (mergeToRoot.BufferViews == null) { mergeToRoot.BufferViews = new List <BufferView>(mergeFromRoot.BufferViews.Count); } mergeToRoot.BufferViews.AddRange(mergeFromRoot.BufferViews); for (int i = previousGLTFSizes.PreviousBufferViewCount; i < mergeToRoot.BufferViews.Count; ++i) { GLTFId <GLTFBuffer> bufferId = mergeToRoot.BufferViews[i].Buffer; if (!(isGLB && bufferId.Id == 0)) // if it is pointing a the special glb buffer (index 0 of a glb) then we dont want to adjust the buffer view, otherwise we do { // adjusting bufferview id based on merge amount bufferId.Id += previousGLTFSizes.PreviousBufferCount; bufferId.Root = mergeToRoot; } } } if (mergeFromRoot.Accessors != null) { if (mergeToRoot.Accessors == null) { mergeToRoot.Accessors = new List <Accessor>(mergeFromRoot.Accessors.Count); } mergeToRoot.Accessors.AddRange(mergeFromRoot.Accessors); for (int i = previousGLTFSizes.PreviousAccessorCount; i < mergeToRoot.Accessors.Count; ++i) { Accessor accessor = mergeToRoot.Accessors[i]; if (accessor.BufferView != null) { BufferViewId bufferViewId = accessor.BufferView; bufferViewId.Id += previousGLTFSizes.PreviousBufferViewCount; bufferViewId.Root = mergeToRoot; } AccessorSparse accessorSparse = accessor.Sparse; if (accessorSparse != null) { BufferViewId indicesId = accessorSparse.Indices.BufferView; indicesId.Id += previousGLTFSizes.PreviousBufferViewCount; indicesId.Root = mergeToRoot; BufferViewId valuesId = accessorSparse.Values.BufferView; valuesId.Id += previousGLTFSizes.PreviousBufferViewCount; valuesId.Root = mergeToRoot; } } } }
public static GLTFRoot Deserialize(JsonReader reader) { var root = new GLTFRoot(); if (reader.Read() && reader.TokenType != JsonToken.StartObject) { throw new Exception("gltf json must be an object"); } while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "extensionsUsed": root.ExtensionsUsed = reader.ReadStringList(); break; case "extensionsRequired": root.ExtensionsRequired = reader.ReadStringList(); break; case "accessors": root.Accessors = reader.ReadList(() => Accessor.Deserialize(root, reader)); break; case "animations": root.Animations = reader.ReadList(() => GLTFAnimation.Deserialize(root, reader)); break; case "asset": root.Asset = Asset.Deserialize(root, reader); break; case "buffers": root.Buffers = reader.ReadList(() => Buffer.Deserialize(root, reader)); break; case "bufferViews": root.BufferViews = reader.ReadList(() => BufferView.Deserialize(root, reader)); break; case "cameras": root.Cameras = reader.ReadList(() => GLTFCamera.Deserialize(root, reader)); break; case "images": root.Images = reader.ReadList(() => Image.Deserialize(root, reader)); break; case "materials": root.Materials = reader.ReadList(() => Material.Deserialize(root, reader)); break; case "meshes": root.Meshes = reader.ReadList(() => Mesh.Deserialize(root, reader)); break; case "nodes": root.Nodes = reader.ReadList(() => Node.Deserialize(root, reader)); break; case "samplers": root.Samplers = reader.ReadList(() => Sampler.Deserialize(root, reader)); break; case "scene": root.Scene = SceneId.Deserialize(root, reader); break; case "scenes": root.Scenes = reader.ReadList(() => GLTF.Scene.Deserialize(root, reader)); break; case "skins": root.Skins = reader.ReadList(() => Skin.Deserialize(root, reader)); break; case "textures": root.Textures = reader.ReadList(() => Texture.Deserialize(root, reader)); break; default: root.DefaultPropertyDeserializer(root, reader); break; } } return(root); }