Ejemplo n.º 1
0
        private static void MergeAccessorsBufferViewsAndBuffers(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes)
        {
            if (mergeFromRoot.Buffers != null)
            {
                if (mergeToRoot.Buffers == null)
                {
                    mergeToRoot.Buffers = new List <Buffer>(mergeFromRoot.Buffers.Count);
                }

                mergeToRoot.Buffers.AddRange(mergeFromRoot.Buffers);
            }

            if (mergeFromRoot.BufferViews != null)
            {
                if (mergeToRoot.BufferViews == null)
                {
                    mergeToRoot.BufferViews = new List <BufferView>(mergeFromRoot.BufferViews.Count);
                }

                mergeToRoot.BufferViews.AddRange(mergeFromRoot.BufferViews);
                for (int i = previousGLTFSizes.PreviousBufferViewCount; i < mergeToRoot.BufferViews.Count; ++i)
                {
                    GLTFId <Buffer> bufferId = mergeToRoot.BufferViews[i].Buffer;
                    bufferId.Id  += previousGLTFSizes.PreviousBufferCount;
                    bufferId.Root = mergeToRoot;
                }
            }

            if (mergeFromRoot.Accessors != null)
            {
                if (mergeToRoot.Accessors == null)
                {
                    mergeToRoot.Accessors = new List <Accessor>(mergeFromRoot.Accessors.Count);
                }

                mergeToRoot.Accessors.AddRange(mergeFromRoot.Accessors);
                for (int i = previousGLTFSizes.PreviousAccessorCount; i < mergeToRoot.Accessors.Count; ++i)
                {
                    Accessor accessor = mergeToRoot.Accessors[i];

                    if (accessor.BufferView != null)
                    {
                        BufferViewId bufferViewId = accessor.BufferView;
                        bufferViewId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        bufferViewId.Root = mergeToRoot;
                    }

                    AccessorSparse accessorSparse = accessor.Sparse;
                    if (accessorSparse != null)
                    {
                        BufferViewId indicesId = accessorSparse.Indices.BufferView;
                        indicesId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        indicesId.Root = mergeToRoot;

                        BufferViewId valuesId = accessorSparse.Values.BufferView;
                        valuesId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        valuesId.Root = mergeToRoot;
                    }
                }
            }
        }
Ejemplo n.º 2
0
        private static void MergeAccessorsBufferViewsAndBuffers(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes)
        {
            bool isGLB = false;

            if (mergeFromRoot.Buffers != null)
            {
                if (mergeToRoot.Buffers == null)
                {
                    mergeToRoot.Buffers = new List <GLTFBuffer>(mergeFromRoot.Buffers.Count);
                }

                foreach (GLTFBuffer buffer in mergeFromRoot.Buffers)
                {
                    if (buffer.Uri != null)
                    {
                        mergeToRoot.Buffers.Add(buffer);
                    }
                    else
                    {
                        isGLB = true;                           // assume glb is a uri is null
                    }
                }
            }

            if (mergeFromRoot.BufferViews != null)
            {
                if (mergeToRoot.BufferViews == null)
                {
                    mergeToRoot.BufferViews = new List <BufferView>(mergeFromRoot.BufferViews.Count);
                }

                mergeToRoot.BufferViews.AddRange(mergeFromRoot.BufferViews);
                for (int i = previousGLTFSizes.PreviousBufferViewCount; i < mergeToRoot.BufferViews.Count; ++i)
                {
                    GLTFId <GLTFBuffer> bufferId = mergeToRoot.BufferViews[i].Buffer;
                    if (!(isGLB && bufferId.Id == 0))                       // if it is pointing a the special glb buffer (index 0 of a glb) then we dont want to adjust the buffer view, otherwise we do
                    {
                        // adjusting bufferview id based on merge amount
                        bufferId.Id  += previousGLTFSizes.PreviousBufferCount;
                        bufferId.Root = mergeToRoot;
                    }
                }
            }

            if (mergeFromRoot.Accessors != null)
            {
                if (mergeToRoot.Accessors == null)
                {
                    mergeToRoot.Accessors = new List <Accessor>(mergeFromRoot.Accessors.Count);
                }

                mergeToRoot.Accessors.AddRange(mergeFromRoot.Accessors);
                for (int i = previousGLTFSizes.PreviousAccessorCount; i < mergeToRoot.Accessors.Count; ++i)
                {
                    Accessor accessor = mergeToRoot.Accessors[i];

                    if (accessor.BufferView != null)
                    {
                        BufferViewId bufferViewId = accessor.BufferView;
                        bufferViewId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        bufferViewId.Root = mergeToRoot;
                    }

                    AccessorSparse accessorSparse = accessor.Sparse;
                    if (accessorSparse != null)
                    {
                        BufferViewId indicesId = accessorSparse.Indices.BufferView;
                        indicesId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        indicesId.Root = mergeToRoot;

                        BufferViewId valuesId = accessorSparse.Values.BufferView;
                        valuesId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        valuesId.Root = mergeToRoot;
                    }
                }
            }
        }
Ejemplo n.º 3
0
        public static GLTFRoot Deserialize(JsonReader reader)
        {
            var root = new GLTFRoot();

            if (reader.Read() && reader.TokenType != JsonToken.StartObject)
            {
                throw new Exception("gltf json must be an object");
            }

            while (reader.Read() && reader.TokenType == JsonToken.PropertyName)
            {
                var curProp = reader.Value.ToString();

                switch (curProp)
                {
                case "extensionsUsed":
                    root.ExtensionsUsed = reader.ReadStringList();
                    break;

                case "extensionsRequired":
                    root.ExtensionsRequired = reader.ReadStringList();
                    break;

                case "accessors":
                    root.Accessors = reader.ReadList(() => Accessor.Deserialize(root, reader));
                    break;

                case "animations":
                    root.Animations = reader.ReadList(() => GLTFAnimation.Deserialize(root, reader));
                    break;

                case "asset":
                    root.Asset = Asset.Deserialize(root, reader);
                    break;

                case "buffers":
                    root.Buffers = reader.ReadList(() => Buffer.Deserialize(root, reader));
                    break;

                case "bufferViews":
                    root.BufferViews = reader.ReadList(() => BufferView.Deserialize(root, reader));
                    break;

                case "cameras":
                    root.Cameras = reader.ReadList(() => GLTFCamera.Deserialize(root, reader));
                    break;

                case "images":
                    root.Images = reader.ReadList(() => Image.Deserialize(root, reader));
                    break;

                case "materials":
                    root.Materials = reader.ReadList(() => Material.Deserialize(root, reader));
                    break;

                case "meshes":
                    root.Meshes = reader.ReadList(() => Mesh.Deserialize(root, reader));
                    break;

                case "nodes":
                    root.Nodes = reader.ReadList(() => Node.Deserialize(root, reader));
                    break;

                case "samplers":
                    root.Samplers = reader.ReadList(() => Sampler.Deserialize(root, reader));
                    break;

                case "scene":
                    root.Scene = SceneId.Deserialize(root, reader);
                    break;

                case "scenes":
                    root.Scenes = reader.ReadList(() => GLTF.Scene.Deserialize(root, reader));
                    break;

                case "skins":
                    root.Skins = reader.ReadList(() => Skin.Deserialize(root, reader));
                    break;

                case "textures":
                    root.Textures = reader.ReadList(() => Texture.Deserialize(root, reader));
                    break;

                default:
                    root.DefaultPropertyDeserializer(root, reader);
                    break;
                }
            }

            return(root);
        }