Exemple #1
0
        /// <summary>
        /// Build a look at view matrix.
        /// </summary>
        /// <param name="eye">The eye.</param>
        /// <param name="center">The center.</param>
        /// <param name="up">Up.</param>
        /// <returns></returns>
        public static mat4 lookAt(vec3 eye, vec3 center, vec3 up)
        {
            vec3 forward    = (center - eye).normalize();
            vec3 right      = forward.cross(up).normalize();
            vec3 standardUp = right.cross(forward);

            mat4 Result = new mat4(1);

            // Left (X) Axis
            Result[0, 0] = right.x;
            Result[0, 1] = standardUp.x;
            Result[0, 2] = -forward.x;
            // Up (Y) Axis
            Result[1, 0] = right.y;
            Result[1, 1] = standardUp.y;
            Result[1, 2] = -forward.y;
            // Forward (Z) Axis
            Result[2, 0] = right.z;
            Result[2, 1] = standardUp.z;
            Result[2, 2] = -forward.z;
            // Translation
            Result[3, 0] = -right.dot(eye);      // dot(s, eye);
            Result[3, 1] = -standardUp.dot(eye); // dot(u, eye);
            Result[3, 2] = forward.dot(eye);     // dot(f, eye);
            return(Result);
        }
Exemple #2
0
        /// <summary>
        /// Build a look at view matrix.
        /// </summary>
        /// <param name="eye">The eye.</param>
        /// <param name="center">The center.</param>
        /// <param name="up">Up.</param>
        /// <returns></returns>
        public static mat4 lookAt(vec3 eye, vec3 center, vec3 up)
        {
            vec3 f = (center - eye); f.Normalize();
            vec3 s = f.cross(up); s.Normalize();
            vec3 u = s.cross(f);

            mat4 Result = new mat4(1);

            Result[0, 0] = s.x;
            Result[1, 0] = s.y;
            Result[2, 0] = s.z;
            Result[0, 1] = u.x;
            Result[1, 1] = u.y;
            Result[2, 1] = u.z;
            Result[0, 2] = -f.x;
            Result[1, 2] = -f.y;
            Result[2, 2] = -f.z;
            Result[3, 0] = -s.dot(eye); // dot(s, eye);
            Result[3, 1] = -u.dot(eye); // dot(u, eye);
            Result[3, 2] = f.dot(eye);  // dot(f, eye);
            return(Result);
        }