public void GameOverDetect(BallFallDetectInputData stateData) { if (stateData.FallDetectLayerName == "PlayerBall") { gameOverAsObserable.OnNext(Unit.Default); } }
public void BallCount(BallFallDetectInputData stateData) { if (stateData.HallType == HallType.Other) { return; } if (stateData.FallDetectLayerName == "Ball") { fallCounterEntity.Amount++; } Output(); }