Exemple #1
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 public WinState(GameBoard gb)
 {
     gboard = gb;
 }
Exemple #2
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 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     gstate = new GameState();
     gBoard = new GameBoard("");
     currPlayerNumber = 1;
     zoom = 30;
     oldKeyState = Keyboard.GetState();
     base.Initialize();
 }