GetVolume() public static méthode

Returns the volume for the audio layer
public static GetVolume ( AudioLayer layer ) : float
layer AudioLayer
Résultat float
        private IEnumerator PlayAsync(float delay)
        {
            if (Source)
            {
                Source.Stop();
                Source    = null;
                IsPlaying = false;
            }

            IsPlaying = true;

            if (delay > 0)
            {
                yield return(new WaitForSeconds(delay));
            }

            Source        = Audio2DListener.GetNext();
            Source.loop   = Loop;
            Source.pitch  = Pitch;
            Source.volume = Volume * AudioManager.GetVolume(Layer);
            Source.clip   = Clip;

            while (Source != null && Source.isPlaying)
            {
                yield return(1);
            }

            Source    = null;
            IsPlaying = false;
        }
Exemple #2
0
        /// <summary>
        ///     Plays the Audio
        /// </summary>
        /// <param name="c">clip</param>
        /// <param name="v">volume</param>
        /// <param name="p">pitch</param>
        /// <param name="l">Audio ayer</param>
        /// <returns>A playing audio source</returns>
        public static AudioSource Play(AudioClip c, float v, float p, AudioLayer l)
        {
            var s = GetNext();

            // return null
            if (s == null)
            {
                return(null);
            }

            s.clip   = c;
            s.pitch  = p;
            s.loop   = false;
            s.volume = v * AudioManager.GetVolume(l);
            s.Play();
            return(s);
        }
Exemple #3
0
 public void UpdateVolume()
 {
     Audio.volume = LocalVolume * AudioManager.GetVolume(Layer);
 }