/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { HandleInput(); if (cat != null) { cat.Update(gameTime); } if (flock != null) { flock.Update(gameTime, cat); } else { SpawnFlock(); } base.Update(gameTime); }