/// <summary> /// Create or remove the cat /// </summary> protected void ToggleCat() { if (cat == null) { cat = new Cat(catTexture, GraphicsDevice.Viewport.TitleSafeArea.Width, GraphicsDevice.Viewport.TitleSafeArea.Height); } else { cat = null; } }
/// <summary> /// Update each flock member, Each bird want to fly with or flee from everything /// it sees depending on what type it is /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// <param name="cat"></param> public void Update(GameTime gameTime, Cat cat) { foreach (Bird thisBird in flock) { thisBird.ResetThink(); foreach (Bird otherBird in flock) { //this check is so we don't try to fly to ourself! if (thisBird != otherBird) { thisBird.ReactTo(otherBird, ref flockParams); } } //Look for the cat thisBird.ReactTo(cat, ref flockParams); thisBird.Update(gameTime, ref flockParams); } }
public FlockingSample() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; #if WINDOWS_PHONE || IOS // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333); graphics.IsFullScreen = true; #endif inputState = new InputState(); flock = null; cat = null; flockParams = new AIParameters(); ResetAIParams(); }