Exemple #1
0
        internal static void HandleConditionSave(uint itemID, Room room, ClientMessage clientMessage)
        {
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);
            if (item == null)
                return;

            if (item.wiredHandler != null)
            {
                item.wiredHandler.Dispose();
                item.wiredHandler = null;
            }

            InteractionType type = item.GetBaseItem().InteractionType;

            if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos &&
                type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan &&
                type != InteractionType.conditiontriggeronfurni)
                return;

            clientMessage.AdvancePointer(1);
            bool a = clientMessage.ReadBoolean();
            bool b = clientMessage.ReadBoolean();
            bool c = clientMessage.ReadBoolean();
            clientMessage.AdvancePointer(2);

            int furniCount;
            List<RoomItem> items = GetItems(clientMessage, room, out furniCount);

            IWiredCondition handler = null;

            switch (type)
            {
                case InteractionType.conditionfurnishaveusers:
                    {
                        handler = new FurniHasUser(item, items);
                        break;
                    }
                case InteractionType.conditionstatepos:
                    {
                        handler = new FurniStatePosMatch(item, items);
                        break;
                    }

                case InteractionType.conditiontimelessthan:
                    {
                        handler = new LessThanTimer(500, room, item);
                        break;
                    }

                case InteractionType.conditiontimemorethan:
                    {
                        handler = new MoreThanTimer(500, room, item);
                        break;
                    }

                case InteractionType.conditiontriggeronfurni:
                    {
                        handler = new TriggerUserIsOnFurni(item, items);
                        break;
                    }

                default:
                    return;
            }

            item.wiredCondition = handler;
            room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item);

            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                handler.SaveToDatabase(dbClient);
            }
        }
Exemple #2
0
        internal static void HandleConditionSave(GameClient Session, uint itemID, Room room, ClientMessage clientMessage)
        {
            // // id, resolveIntParams, resolveStringParam, getStuffIds, resolveStuffSelectionType
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);
            if (item == null)
                return;

            if (item.wiredCondition != null)
            {
                item.wiredCondition.Dispose();
                item.wiredCondition = null;
            }

            InteractionType type = item.GetBaseItem().InteractionType;

            if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos &&
                type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan &&
                type != InteractionType.conditiontriggeronfurni)
                return;

            // Parse data
            int[] intParams = new int[clientMessage.ReadInt32()];
            for (int i = 0; i < intParams.Length; i++)
                intParams[i] = clientMessage.ReadInt32();

            string stringParam = clientMessage.ReadString();

            int furniCount;
            List<RoomItem> items = GetItems(clientMessage, room, out furniCount);

            int stuffSelectionType = clientMessage.ReadInt32();

            IWiredCondition handler = null;

            switch (type)
            {
                case InteractionType.conditionfurnishaveusers:
                    {
                        handler = new FurniHasUser(item, items);
                        break;
                    }
                case InteractionType.conditionstatepos:
                    {
                        handler = new FurniStatePosMatch(item, items);
                        break;
                    }

                case InteractionType.conditiontimelessthan:
                    {
                        handler = new LessThanTimer(500, room, item);
                        break;
                    }

                case InteractionType.conditiontimemorethan:
                    {
                        handler = new MoreThanTimer(500, room, item);
                        break;
                    }

                case InteractionType.conditiontriggeronfurni:
                    {
                        handler = new TriggerUserIsOnFurni(item, items);
                        break;
                    }

                default:
                    return;
            }

            item.wiredCondition = handler;
            room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item);

            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                handler.SaveToDatabase(dbClient);
            }
            Session.SendMessage(new ServerMessage(Outgoing.SaveWired));
        }