Exemple #1
0
        private EnginePlayer OtherPlayer(EnginePlayer player)
        {
            if (player == _player1)
            {
                return(_player2);
            }

            return(_player1);
        }
        internal GlobalBoardState(EnginePlayer player1, EnginePlayer player2, Deck deck, Dictionary <Destination, Stack <Card> > discards)
        {
            CardsRemaining = deck.Count;

            Discards = new Dictionary <Destination, Card>(discards.Keys.Count);
            foreach (var destination in discards.Keys)
            {
                var cards = discards[destination];
                if (cards.Any())
                {
                    Discards.Add(destination, cards.Peek());
                }
            }

            Player1Expeditions = player1.GetExpeditions();
            Player2Expeditions = player2.GetExpeditions();
            Player1Cards       = player1.Cards.ToList(); // Maybe fishy way of creating a new list
            Player2Cards       = player2.Cards.ToList(); // Maybe fishy way of creating a new list
        }
        internal GlobalBoardState(EnginePlayer player1, EnginePlayer player2, Deck deck, Dictionary<Destination, Stack<Card>> discards)
        {
            CardsRemaining = deck.Count;

            Discards = new Dictionary<Destination, Card>(discards.Keys.Count);
            foreach (var destination in discards.Keys)
            {
                var cards = discards[destination];
                if (cards.Any())
                {
                    Discards.Add(destination, cards.Peek());
                }
            }

            Player1Expeditions = player1.GetExpeditions();
            Player2Expeditions = player2.GetExpeditions();
            Player1Cards = player1.Cards.ToList(); // Maybe fishy way of creating a new list
            Player2Cards = player2.Cards.ToList(); // Maybe fishy way of creating a new list
        }
Exemple #4
0
        internal BoardState(Deck deck, Dictionary<Destination, Stack<Card>> discards, EnginePlayer you, EnginePlayer them)
        {
            CardsRemaining = deck.Count;

            Discards = new Dictionary<Destination, Card>(discards.Keys.Count);
            
            foreach (var destination in discards.Keys)
            {
                var cards = discards[destination];
                if (cards.Any())
                {
                    Discards.Add(destination, cards.Peek());
                }
            }

            YourExpeditions = you.GetExpeditions();
            TheirExpeditions = them.GetExpeditions();

            YourCards = you.Cards.ToList();
        }
Exemple #5
0
        private static int Score(EnginePlayer player)
        {
            var total = 0;

            foreach (var expedition in player.GetExpeditions())
            {
                var score      = 0;
                var multiplier = 1;
                var bonus      = 0;

                if (expedition.Value.Any())
                {
                    score -= 20;
                }

                if (expedition.Value.Count >= 10)
                {
                    bonus += 20;
                }

                foreach (var card in expedition.Value)
                {
                    if (card.Value == 0)
                    {
                        multiplier++;
                    }
                    else
                    {
                        score += (int)card.Value;
                    }
                }

                total = total + (score * multiplier) + bonus;
            }

            return(total);
        }
Exemple #6
0
        private static int Score(EnginePlayer player)
        {
            var total = 0;
            foreach (var expedition in player.GetExpeditions())
            {
                var score = 0;
                var multiplier = 1;
                var bonus = 0;

                if (expedition.Value.Any())
                {
                    score -= 20;
                }

                if (expedition.Value.Count >= 10)
                {
                    bonus += 20;
                }

                foreach (var card in expedition.Value)
                {
                    if (card.Value == 0)
                    {
                        multiplier++;
                    }
                    else
                    {
                        score += (int) card.Value;
                    }
                }

                total = total + (score * multiplier) + bonus;
            }

            return total;
        }
Exemple #7
0
        public GlobalBoardState Init(IPlayer player1, IPlayer player2)
        {
            _player1 = new EnginePlayer(player1);
            _player2 = new EnginePlayer(player2);
            _nextPlayer = _player1;
            _lastTurn = null;
            _deck = new Deck();

            for (var i = 0; i < InitialCards; i++)
            {
                _player1.Cards.Add(_deck.Draw());
                _player2.Cards.Add(_deck.Draw());
            }

            _discards = new Dictionary<Destination, Stack<Card>>();
            var destinations = Enum.GetValues(typeof(Destination)).Cast<Destination>().ToList();

            foreach (var destination in destinations)
            {
                _discards.Add(destination, new Stack<Card>());
            }

            return new GlobalBoardState(_player1, _player2, _deck, _discards);
        }
Exemple #8
0
        public GlobalBoardState Init(IPlayer player1, IPlayer player2)
        {
            _player1    = new EnginePlayer(player1);
            _player2    = new EnginePlayer(player2);
            _nextPlayer = _player1;
            _lastTurn   = null;
            _deck       = new Deck();

            for (var i = 0; i < InitialCards; i++)
            {
                _player1.Cards.Add(_deck.Draw());
                _player2.Cards.Add(_deck.Draw());
            }

            _discards = new Dictionary <Destination, Stack <Card> >();
            var destinations = Enum.GetValues(typeof(Destination)).Cast <Destination>().ToList();

            foreach (var destination in destinations)
            {
                _discards.Add(destination, new Stack <Card>());
            }

            return(new GlobalBoardState(_player1, _player2, _deck, _discards));
        }
Exemple #9
0
        public GlobalBoardTurn Play()
        {
            if (_deck.Count == 0)
                return null;

            Turn playerTurn = null;
            Card drawn = null;

            Func<Turn, Card> draw = (turn) =>
            {
                if (playerTurn != null)
                {
                    throw new Exception("You cannot have more than one turn!");
                }
                playerTurn = turn;

                if (turn.Draw.HasValue)
                {
                    drawn = _discards[turn.Draw.Value].Pop();
                }
                else
                {
                    drawn = _deck.Draw();
                }
                return drawn;
            };

            // TODO: if I pass this lambda in, can information be extracted from it?
            _nextPlayer.Player.Play(new BoardState(_deck, _discards, _nextPlayer, OtherPlayer(_nextPlayer)), _lastTurn, draw);

            if (playerTurn == null)
            {
                throw new Exception("Player returned without making a turn");
            }

            if (_nextPlayer.Cards.Contains(playerTurn.Card))
            {
                _nextPlayer.Cards.Remove(playerTurn.Card);
            }
            else
            {
                throw new Exception(string.Format("Player tried to play card they are not holding: {0}, {1}", playerTurn.Card.Destination, playerTurn.Card.Destination));
            }

            if (playerTurn.Discard)
            {
                _discards[playerTurn.Card.Destination].Push(playerTurn.Card);
            }
            else
            {
                var result = _nextPlayer.AddExpedition(playerTurn.Card);
                if (!result)
                {
                    throw new Exception(string.Format("Player tried to play card ({0}, {1}) lower than last expedition card", playerTurn.Card.Destination, playerTurn.Card.Value));
                }
            }

            _nextPlayer.Cards.Add(drawn);
            
            _lastTurn = playerTurn;

            _nextPlayer = OtherPlayer(_nextPlayer);

            return new GlobalBoardTurn(playerTurn, drawn);
        }
Exemple #10
0
        private EnginePlayer OtherPlayer(EnginePlayer player)
        {
            if (player == _player1)
                return _player2;

            return _player1;
        }
Exemple #11
0
        public GlobalBoardTurn Play()
        {
            if (_deck.Count == 0)
            {
                return(null);
            }

            Turn playerTurn = null;
            Card drawn      = null;

            Func <Turn, Card> draw = (turn) =>
            {
                if (playerTurn != null)
                {
                    throw new Exception("You cannot have more than one turn!");
                }
                playerTurn = turn;

                if (turn.Draw.HasValue)
                {
                    drawn = _discards[turn.Draw.Value].Pop();
                }
                else
                {
                    drawn = _deck.Draw();
                }
                return(drawn);
            };

            // TODO: if I pass this lambda in, can information be extracted from it?
            _nextPlayer.Player.Play(new BoardState(_deck, _discards, _nextPlayer, OtherPlayer(_nextPlayer)), _lastTurn, draw);

            if (playerTurn == null)
            {
                throw new Exception("Player returned without making a turn");
            }

            if (_nextPlayer.Cards.Contains(playerTurn.Card))
            {
                _nextPlayer.Cards.Remove(playerTurn.Card);
            }
            else
            {
                throw new Exception(string.Format("Player tried to play card they are not holding: {0}, {1}", playerTurn.Card.Destination, playerTurn.Card.Destination));
            }

            if (playerTurn.Discard)
            {
                _discards[playerTurn.Card.Destination].Push(playerTurn.Card);
            }
            else
            {
                var result = _nextPlayer.AddExpedition(playerTurn.Card);
                if (!result)
                {
                    throw new Exception(string.Format("Player tried to play card ({0}, {1}) lower than last expedition card", playerTurn.Card.Destination, playerTurn.Card.Value));
                }
            }

            _nextPlayer.Cards.Add(drawn);

            _lastTurn = playerTurn;

            _nextPlayer = OtherPlayer(_nextPlayer);

            return(new GlobalBoardTurn(playerTurn, drawn));
        }