override public void addCard(SceneCardBase card, int idx = -1)
        {
            base.addCard(card, idx);

            #if !DEBUG_NOTNET
            card.sceneCardItem.cardArea = CardArea.CARDCELLTYPE_COMMON;
            #endif

            // 添加进来的卡牌是不能移动的
            card.ioControl.disableDrag();
            card.updateOutCardScaleInfo(m_sceneDZData.m_placeHolderGo.m_cardCenterGOArr[(int)m_playerSide, (int)CardArea.CARDCELLTYPE_COMMON].transform);    // 缩放按照配置运行
        }
Exemple #2
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        override public void addCard(SceneCardBase card, int idx = -1)
        {
            base.addCard(card, idx);

            #if !DEBUG_NOTNET
            card.sceneCardItem.cardArea = CardArea.CARDCELLTYPE_COMMON;
            #endif

            // 添加进来的卡牌是不能移动的
            card.ioControl.disableDrag();
            card.updateOutCardScaleInfo(m_sceneDZData.m_placeHolderGo.m_cardCenterGOArr[(int)m_playerSide, (int)CardArea.CARDCELLTYPE_COMMON].transform);    // 缩放按照配置运行
        }