public void psstRetRemoveBattleCardUserCmd(stRetRemoveBattleCardUserCmd msg, int side, SceneCardItem sceneItem) { m_bHasFightData = true; FightRoundItemBase attItem = new FightRoundDelItem(m_sceneDZData); attItem.addOneAttackAndHurtEndHandle(onOneAttackAndHurtEndHandle); attItem.psstRetRemoveBattleCardUserCmd(msg, side, sceneItem); m_cacheList.Add(attItem); //nextOneAttact(); }