Beispiel #1
0
        public void psstRetRemoveBattleCardUserCmd(stRetRemoveBattleCardUserCmd msg, int side, SceneCardItem sceneItem)
        {
            m_bHasFightData = true;
            FightRoundItemBase attItem = new FightRoundDelItem(m_sceneDZData);

            attItem.addOneAttackAndHurtEndHandle(onOneAttackAndHurtEndHandle);
            attItem.psstRetRemoveBattleCardUserCmd(msg, side, sceneItem);
            m_cacheList.Add(attItem);
            //nextOneAttact();
        }
Beispiel #2
0
 public void psstRetRemoveBattleCardUserCmd(stRetRemoveBattleCardUserCmd msg, int side, SceneCardItem sceneItem)
 {
     m_bHasFightData = true;
     FightRoundItemBase attItem = new FightRoundDelItem(m_sceneDZData);
     attItem.addOneAttackAndHurtEndHandle(onOneAttackAndHurtEndHandle);
     attItem.psstRetRemoveBattleCardUserCmd(msg, side, sceneItem);
     m_cacheList.Add(attItem);
     //nextOneAttact();
 }