public void PerformBattle()
        {
            AutomataApi.UseSameSnapIn(OnTurnStarted);
            AutomataApi.Wait(2);

            var wereNpsClicked = false;

            if (Preferences.Instance.EnableAutoSkill)
            {
                wereNpsClicked = AutoSkill.Execute();

                AutoSkill.ResetNpTimer();
            }

            if (!HasClickedAttack)
            {
                ClickAttack();
            }

            if (Card.CanClickNpCards)
            {
                // We shouldn't do the long wait due to NP spam/danger modes
                // They click on NPs even when not charged
                // So, don't assign wereNpsClicked here
                Card.ClickNpCards();
            }

            Card.ClickCommandCards(5);

            Card.ResetCommandCards();

            AutomataApi.Wait(wereNpsClicked ? 25 : 5);
        }
Exemple #2
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        public void PerformBattle()
        {
            AutomataApi.UseSameSnapIn(OnTurnStarted);
            AutomataApi.Wait(2);

            var NpsClicked = false;

            if (Preferences.Instance.EnableAutoSkill)
            {
                NpsClicked = AutoSkill.Execute();

                AutoSkill.ResetNpTimer();
            }

            if (!HasClickedAttack)
            {
                ClickAttack();
            }

            if (Card.CanClickNpCards)
            {
                NpsClicked = Card.ClickNpCards();
            }

            Card.ClickCommandCards(5);

            if (Preferences.Instance.UnstableFastSkipDeadAnimation)
            {
                SkipDeathAnimation();
            }

            Card.ResetCommandCards();

            AutomataApi.Wait(NpsClicked ? 25 : 5);
        }
        public void Init(AutoSkill AutoSkillModule, Battle BattleModule)
        {
            AutoSkill = AutoSkillModule;
            Battle    = BattleModule;

            InitCardPriorityArray();
        }
Exemple #4
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        public void Init(AutoSkill AutoSkillModule, Card CardModule)
        {
            AutoSkill = AutoSkillModule;
            Card      = CardModule;

            chaining = chains ?? false;

            ResetState();
        }
Exemple #5
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        public void ResetState()
        {
            AutoSkill.ResetState();

            CurrentStage = CurrentTurn = -1;

            _hasTakenFirstStageSnapshot = HasChoosenTarget = HasClickedAttack = false;
            _chaining     = chaining;
            _servantChain = 0;
            _npsClicked   = 0;
        }